IRIS: Intersection-aware Ray-based Implicit Editable Scenes
Grzegorz Wilczy\'nski, Miko{\l}aj Zieli\'nski, Krzysztof Byrski, Joanna Waczy\'nska, Dominik Belter, Przemys{\l}aw Spurek

TL;DR
IRIS is a novel framework that enables efficient, real-time scene rendering and editing by analytically identifying ray-scene interactions and aggregating features directly along rays, combining neural radiance fields' quality with Gaussian splatting's speed.
Contribution
It introduces an intersection-aware, ray-based implicit scene representation that significantly improves rendering efficiency and editing flexibility over existing methods.
Findings
Achieves real-time rendering with high fidelity.
Enables flexible scene editing.
Eliminates costly volumetric sampling.
Abstract
Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically rely on stochastic volumetric sampling to aggregate features, which severely limits rendering performance. To address this issue, a novel framework named IRIS (Intersection-aware Ray-based Implicit Editable Scenes) is introduced as a method designed for efficient and interactive scene editing. To overcome the limitations of standard ray marching, an analytical sampling strategy is employed that precisely identifies interaction points between rays and scene primitives, effectively eliminating…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis
