Adaptive GPU Kinetic Solver for Fluid-Granular Flows
Xingqiao Li, Kui Wu, Haozhe Su, Tianhong Gao, Mengyu Chu, Chenfanfu Jiang, Wei Li, Baoquan Chen

TL;DR
This paper introduces an adaptive GPU-based simulation framework that couples fluid and granular dynamics efficiently, enabling realistic large-scale phenomena like avalanches and sandstorms with high fidelity.
Contribution
It presents a novel multi-level adaptive solver combining LBM and MPM, with GPU acceleration and consistent rescaling for accurate fluid-granular coupling at large scales.
Findings
Supports large-scale phenomena such as snow avalanches and sandstorms
Achieves high physical fidelity in fluid-granular simulations
Demonstrates computational efficiency through adaptive multi-resolution
Abstract
Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling between continuum fluids and discrete granular media, making it difficult to achieve both physical fidelity and computational efficiency at large scales. In this work, we present a unified framework for large-scale fluid-granular simulation that couples the Lattice Boltzmann Method (LBM) for fluids with the Material Point Method (MPM) for granular materials such as sand and snow. We introduce an adaptive block-based multi-level HOME-LBM solver based on solid geometric structures, enabling efficient memory usage and computational performance across multiple lattice resolutions. Consistent rescaling laws for moments allow accurate transfer of…
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Taxonomy
TopicsLattice Boltzmann Simulation Studies · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
