High-Fidelity 3D Facial Avatar Synthesis with Controllable Fine-Grained Expressions
Yikang He, Jichao Zhang, Wei Wang, Nicu Sebe, and Yao Zhao

TL;DR
This paper introduces a novel method for high-fidelity 3D facial avatar synthesis that enables precise control over fine-grained expressions by refining texture and mesh editing through a dual mapper and text-guided optimization.
Contribution
It proposes a dual mapper framework with a CLIP-based text-guided optimization to achieve fine-grained expression control in 3D facial synthesis, addressing limitations of previous methods.
Findings
Effective control of fine-grained facial expressions demonstrated
Superior quality and view consistency in generated avatars
Outperforms existing methods in experiments
Abstract
Facial expression editing methods can be mainly categorized into two types based on their architectures: 2D-based and 3D-based methods. The former lacks 3D face modeling capabilities, making it difficult to edit 3D factors effectively. The latter has demonstrated superior performance in generating high-quality and view-consistent renderings using single-view 2D face images. Although these methods have successfully used animatable models to control facial expressions, they still have limitations in achieving precise control over fine-grained expressions. To address this issue, in this paper, we propose a novel approach by simultaneously refining both the latent code of a pretrained 3D-Aware GAN model for texture editing and the expression code of the driven 3DMM model for mesh editing. Specifically, we introduce a Dual Mappers module, comprising Texture Mapper and Emotion Mapper, to…
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Taxonomy
TopicsFace recognition and analysis · Emotion and Mood Recognition · Generative Adversarial Networks and Image Synthesis
