Almost perfect strategies for projection games are approximately tracial
Eric Culf

TL;DR
This paper demonstrates that near-perfect strategies for projection games can be approximated by tracial strategies in quantum and commuting-operator models, extending previous results to non-synchronous games and improving bounds.
Contribution
It adapts results from synchronous games to projection games, establishing a connection between near-perfect strategies and tracial strategies in broader models.
Findings
Approximate strategies can be converted to tracial strategies with bounded error.
Results apply to both quantum and commuting-operator models.
Improves bounds for constraint system games, removing dependence on number of constraints.
Abstract
Projection games constitute an important class of nonlocal games where, for any answer from the first player, there is a unique correct answer for the second player. This class of games captures nonlocal games arising from constraint satisfaction problems, oracularisations, and unique games. However, due to the asymmetry between the players, projection games are in general not synchronous, and therefore the powerful results constraining the structure of almost perfect strategies for synchronous games do not apply. In this work, we adapt results of Marrakchi and de la Salle for synchronous games to show that, in both the quantum and commuting-operator models, any strategy that wins with probability in a projection game gives rise to a tracial strategy that wins with probability , where is the inverse of the minimal conditional probability of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsQuantum Mechanics and Applications · Advanced Operator Algebra Research · Game Theory and Applications
