RenderMem: Rendering as Spatial Memory Retrieval
JooHyun Park, HyeongYeop Kang

TL;DR
RenderMem introduces a novel spatial memory system that uses rendering as an interface to 3D scene representations, enabling embodied agents to perform viewpoint-dependent reasoning about visibility and occlusion.
Contribution
It presents RenderMem, a new framework that links 3D scene representations with rendering to improve spatial reasoning in embodied agents.
Findings
Improves accuracy on visibility and occlusion queries
Compatible with existing vision-language models
Enhances reasoning about line-of-sight and occlusion
Abstract
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view observations or object-centric abstractions, making it difficult to perform reasoning with explicit geometric grounding. We introduce RenderMem, a spatial memory framework that treats rendering as the interface between 3D world representations and spatial reasoning. Instead of storing fixed observations, RenderMem maintains a 3D scene representation and generates query-conditioned visual evidence by rendering the scene from viewpoints implied by the query. This enables embodied agents to reason directly about line-of-sight, visibility, and occlusion from arbitrary perspectives. RenderMem is fully compatible with existing vision-language models and requires…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Human Motion and Animation · Constraint Satisfaction and Optimization
