Physically Accurate Rigid-Body Dynamics in Particle-Based Simulation
Ava Abderezaei, Nataliya Nechyporenko, Joseph Miceli, Gilberto Briscoe-Martinez, Alessandro Roncone

TL;DR
This paper introduces PBD-R, a particle-based rigid-body simulation method that improves physical accuracy for robotics applications, outperforming traditional PBD and rivaling MuJoCo in fidelity with less computation.
Contribution
PBD-R is a novel formulation of position-based dynamics that enforces physically accurate rigid-body behavior through new constraints and velocity updates.
Findings
PBD-R significantly outperforms standard PBD in physical accuracy.
PBD-R achieves accuracy comparable to MuJoCo.
PBD-R requires less computation than MuJoCo.
Abstract
Robotics demands simulation that can reason about the diversity of real-world physical interactions, from rigid to deformable objects and fluids. Current simulators address this by stitching together multiple subsolvers for different material types, resulting in a compositional architecture that complicates physical reasoning. Particle-based simulators offer a compelling alternative, representing all materials through a single unified formulation that enables seamless cross-material interactions. Among particle-based simulators, position-based dynamics (PBD) is a popular solver known for its computational efficiency and visual plausibility. However, its lack of physical accuracy has limited its adoption in robotics. To leverage the benefits of particle-based solvers while meeting the physical fidelity demands of robotics, we introduce PBD-R, a revised PBD formulation that enforces…
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