Gamifying Compassion: Mitigating Dialect Prejudice Through An AI-Driven Serious Game
Sicheng Lu, Erick Purwanto, Hong Liu, Aini Li, Adel Chaouch-Orozco

TL;DR
This paper introduces CompassioMate, an AI-driven serious game designed to reduce dialect prejudice by fostering perspective-taking through interactive audio-based activities and narratives, supported by a three-week field study.
Contribution
It presents a novel dialect-aware serious game that combines AI-mediated play and narrative exploration to mitigate dialect bias and promote perspective change.
Findings
Participants felt comfortable with region-specific dialogues
Several participants experienced perspective change
The game design supports safe exploration of dialect bias
Abstract
Dialect bias is pervasive yet often unconscious, normalized, or obscured by masking. Existing HCI interventions primarily audit disparities and propose reactive fixes. We present CompassioMate, a dialect-aware serious game that nurtures perspective-taking through AI-mediated play. Players listen to audio samples to identify regional dialects, engage in simulated social interactions involving dialect discrimination, and explore branching narratives that reveal how changes in wording or stance can influence the outcomes. In a three-week field study with 20 university students, participants reported feeling comfortable when observing region-tailored dialogues; several described experiencing perspective change. We contribute: 1) a formative study identifying goals for safe action consequence modelling, 2) the design and evaluation of a serious game integrating dialect audio, region-mapping…
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Taxonomy
TopicsAI in Service Interactions · Neurobiology of Language and Bilingualism · Language and cultural evolution
