SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation
Anbang Wang, Yuzhuo Ao, Shangzhe Wu, Chi-Keung Tang

TL;DR
SK-Adapter introduces a skeletal control framework for native 3D generation, enabling precise structural manipulation and local editing, while maintaining high quality and leveraging a new large-scale dataset.
Contribution
The paper presents SK-Adapter, a lightweight framework for skeletal control in 3D generation, and introduces the Objaverse-TMS dataset for training and evaluation.
Findings
Achieves robust structural control in 3D generation.
Preserves geometry and texture quality of the original models.
Enables local 3D editing with skeletal guidance.
Abstract
Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple and yet highly efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This smart design allows the model to not only effectively "attend" to specific 3D structural constraints but also preserve its original…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
