Creating manufacturable blueprints for coarse-grained virtual robots
Zihan Guo, Muhan Li, Shuzhe Zhang, Sam Kriegman

TL;DR
This paper presents an automated pipeline that converts simplified virtual robot designs into detailed, manufacturable blueprints, bridging the gap between simulation-based evolution and real-world robot fabrication.
Contribution
It introduces a novel method for translating abstract virtual robot designs into complete, manufacturable blueprints with embedded physical and functional details.
Findings
Successfully automates the creation of manufacturable robot blueprints.
Supports both evolved designs and user or AI-generated sketches.
Reduces manual effort and expertise needed for robot fabrication.
Abstract
Over the past three decades, countless embodied yet virtual agents have freely evolved inside computer simulations, but vanishingly few were realized as physical robots. This is because evolution was conducted at a level of abstraction that was convenient for freeform body generation (creation, mutation, recombination) but swept away almost all of the physical details of functional body parts. The resulting designs were crude and underdetermined, requiring considerable effort and expertise to convert into a manufacturable format. Here, we automate this mapping from simplified design spaces that are readily evolvable to complete blueprints that can be directly followed by a builder. The pipeline incrementally resolves manufacturing constraints by embedding the structural and functional semantics of motors, electronics, batteries, and wiring into the abstract virtual design. In lieu of…
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Taxonomy
TopicsModular Robots and Swarm Intelligence · 3D Shape Modeling and Analysis · Robot Manipulation and Learning
