PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization
Yangsong Zhang, Anujith Muraleedharan, Rikhat Akizhanov, Abdul Ahad Butt, G\"ul Varol, Pascal Fua, Fabio Pizzati, Ivan Laptev

TL;DR
PhysMoDPO introduces a novel training framework that optimizes diffusion-based human motion generation to produce physically plausible and instruction-compliant motions, improving realism and transferability to robots.
Contribution
It integrates Whole-Body Controller into training and uses preference optimization with physics-based rewards, advancing the realism and applicability of text-conditioned motion models.
Findings
Enhanced physical realism in generated motions.
Improved task accuracy in simulated robot control.
Successful zero-shot transfer to real humanoid robot.
Abstract
Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy…
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Taxonomy
TopicsHuman Motion and Animation · Robot Manipulation and Learning · 3D Shape Modeling and Analysis
