TL;DR
MineEvolve is a framework that enables Minecraft agents to self-evolve by converting execution feedback into reusable knowledge, improving long-horizon task performance through structured learning from interaction.
Contribution
It introduces a novel knowledge-driven self-evolution framework that transforms execution feedback into actionable skills, enhancing agent performance in complex environments.
Findings
MineEvolve improves performance across multiple language-model planners.
Larger gains are observed on high-dependency task groups.
Converting execution signals into structured knowledge is effective for self-evolving agents.
Abstract
Long-horizon embodied intelligence requires agents to improve through interaction, not merely to execute plans generated from static goals. A central challenge is therefore to transform past executions into knowledge that can shape future decisions. Minecraft provides a representative testbed for this problem, where tasks such as crafting tools, building redstone components, and obtaining diamond equipment involve long prerequisite chains and are frequently disrupted by missing tools, blocked paths, GUI failures, or stagnant execution. To this end, we propose \textbf{MineEvolve}, a knowledge-driven self-evolution framework that converts execution feedback into actionable behavioral knowledge. MineEvolve first uses \underline{\emph{\textbf{\ding{182}Monitor}}} to convert each subgoal execution into typed feedback, including state changes, inventory changes, failure types, progress…
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