FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance
Quanhao Li, Zhen Xing, Rui Wang, Haidong Cao, Qi Dai, Daoguo Dong, Zuxuan Wu

TL;DR
FlashMotion introduces a training framework that enables few-step, trajectory-controllable video generation with high quality and accuracy, significantly reducing computational overhead compared to multi-step methods.
Contribution
The paper proposes a novel training framework combining trajectory adapter training, generator distillation, and hybrid finetuning to improve efficiency and quality in trajectory-controllable video generation.
Findings
Outperforms existing methods in visual quality and trajectory accuracy.
Reduces generation steps, improving efficiency.
Introduces FlashBench benchmark for evaluation.
Abstract
Recent advances in trajectory-controllable video generation have achieved remarkable progress. Previous methods mainly use adapter-based architectures for precise motion control along predefined trajectories. However, all these methods rely on a multi-step denoising process, leading to substantial time redundancy and computational overhead. While existing video distillation methods successfully distill multi-step generators into few-step, directly applying these approaches to trajectory-controllable video generation results in noticeable degradation in both video quality and trajectory accuracy. To bridge this gap, we introduce FlashMotion, a novel training framework designed for few-step trajectory-controllable video generation. We first train a trajectory adapter on a multi-step video generator for precise trajectory control. Then, we distill the generator into a few-step version to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Vision and Imaging · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
