A Platform-Agnostic Multimodal Digital Human Modelling Framework: Neurophysiological Sensing in Game-Based Interaction
Daniel J. Buxton, Mufti Mahmud, Jordan J. Bird, Thomas Hughes-Roberts, David J. Brown

TL;DR
This paper introduces a platform-agnostic multimodal digital human modelling framework that separates sensing, interaction modelling, and inference, enabling scalable, ethical, and reproducible AI-enabled research in digital human interaction.
Contribution
The paper presents a novel, platform-agnostic DHM framework integrating multimodal biosensing and structured interaction modelling, supporting ethical AI research without platform dependency.
Findings
Successful integration of multimodal biosensing data streams.
Framework supports consistent alignment across sensors and platforms.
Demonstrated use cases for accessibility and adaptive systems research.
Abstract
Digital Human Modelling (DHM) is increasingly shaped by advances in AI, wearable biosensing, and interactive digital environments, particularly in research addressing accessibility and inclusion. However, many AI-enabled DHM approaches remain tightly coupled to specific platforms, tasks, or interpretative pipelines, limiting reproducibility, scalability, and ethical reuse. This paper presents a platform-agnostic DHM framework designed to support AI-ready multimodal interaction research by explicitly separating sensing, interaction modelling, and inference readiness. The framework integrates the OpenBCI Galea headset as a unified multimodal sensing layer, providing concurrent EEG, EMG, EOG, PPG, and inertial data streams, alongside a reproducible, game-based interaction environment implemented using SuperTux. Rather than embedding AI models or behavioural inference, physiological signals…
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Taxonomy
TopicsEmotion and Mood Recognition · EEG and Brain-Computer Interfaces · Human-Automation Interaction and Safety
