Kinodynamic Motion Retargeting for Humanoid Locomotion via Multi-Contact Whole-Body Trajectory Optimization
Xiaoyu Zhang, Steven Haener, Varun Madabushi, Maegan Tucker

TL;DR
This paper introduces KDMR, a novel whole-body trajectory optimization framework for humanoid locomotion that enforces dynamics and contact constraints, improving motion realism and policy training efficiency.
Contribution
KDMR extends retargeting methods by integrating rigid-body dynamics and contact detection, surpassing traditional kinematic approaches in realism and downstream policy performance.
Findings
KDMR produces dynamically feasible, smooth motions.
KDMR accurately tracks ground reaction forces.
KDMR accelerates training and improves stability of control policies.
Abstract
We present the KinoDynamic Motion Retargeting (KDMR) framework, a novel approach for humanoid locomotion that models the retargeting process as a multi-contact, whole-body trajectory optimization problem. Conventional kinematics-based retargeting methods rely solely on spatial motion capture (MoCap) data, inevitably introducing physically inconsistent artifacts, such as foot sliding and ground penetration, that severely degrade the performance of downstream imitation learning policies. To bridge this gap, KDMR extends beyond pure kinematics by explicitly enforcing rigid-body dynamics and contact complementarity constraints. Further, by integrating ground reaction force (GRF) measurements alongside MoCap data, our method automatically detects heel-toe contact events to accurately replicate complex human-like contact patterns. We evaluate KDMR against the state-of-the-art baseline, GMR,…
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Taxonomy
TopicsRobotic Locomotion and Control · Human Motion and Animation · Social Robot Interaction and HRI
