GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
Zhiye Tang, Qiudan Zhang, Lei Zhang, Junhui Hou, You Yang, Xu Wang

TL;DR
GSStream is a volumetric scene streaming system that leverages 3D Gaussian splatting, integrating viewport prediction and deep reinforcement learning for efficient, high-quality real-time scene delivery.
Contribution
The paper introduces GSStream, a novel system combining viewport prediction and DRL-based bitrate adaptation for efficient 3D Gaussian splatting scene streaming.
Findings
Outperforms existing systems in visual quality
Reduces network bandwidth usage
Supports real-time volumetric scene delivery
Abstract
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based…
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Taxonomy
TopicsImage and Video Quality Assessment · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
