ProGS: Towards Progressive Coding for 3D Gaussian Splatting
Zhiye Tang, Lingzhuo Liu, Shengjie Jiao, Qiudan Zhang, Junhui Hou, You Yang, Xu Wang

TL;DR
ProGS introduces a progressive coding method for 3D Gaussian Splatting data using an octree structure, significantly reducing storage needs and enhancing visual quality for streaming applications.
Contribution
This paper presents a novel octree-based progressive coding scheme for 3D Gaussian Splatting, enabling scalable compression and improved streaming performance.
Findings
45X reduction in file storage compared to original 3DGS
Over 10% improvement in visual fidelity
Supports real-time streaming with varying bandwidth
Abstract
With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Video Coding and Compression Technologies · 3D Shape Modeling and Analysis
