M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition
Yanshan Li, Ke Ma, Miaomiao Wei, Linhui Dai

TL;DR
M3GCLR introduces a game-theoretic contrastive learning framework for skeleton-based action recognition, effectively modeling view discrepancies and adversarial perturbations to improve accuracy on multiple datasets.
Contribution
The paper proposes a novel multi-view mini-max skeleton-data game contrastive learning framework with a rigorous equilibrium theorem and dual-loss optimizer, advancing self-supervised action recognition.
Findings
Achieves state-of-the-art accuracy on NTU RGB+D datasets.
Effectively models view discrepancies and perturbations.
Outperforms existing methods on multiple benchmarks.
Abstract
In recent years, contrastive learning has drawn significant attention as an effective approach to reducing reliance on labeled data. However, existing methods for self-supervised skeleton-based action recognition still face three major limitations: insufficient modeling of view discrepancies, lack of effective adversarial mechanisms, and uncontrollable augmentation perturbations. To tackle these issues, we propose the Multi-view Mini-Max infinite skeleton-data Game Contrastive Learning for skeleton-based action Recognition (M3GCLR), a game-theoretic contrastive framework. First, we establish the Infinite Skeleton-data Game (ISG) model and the ISG equilibrium theorem, and further provide a rigorous proof, enabling mini-max optimization based on multi-view mutual information. Then, we generate normal-extreme data pairs through multi-view rotation augmentation and adopt temporally averaged…
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Taxonomy
TopicsHuman Pose and Action Recognition · Domain Adaptation and Few-Shot Learning · Advanced Neural Network Applications
