NLiPsCalib: An Efficient Calibration Framework for High-Fidelity 3D Reconstruction of Curved Visuotactile Sensors
Xuhao Qin, Feiyu Zhao, Yatao Leng, Runze Hu, Chenxi Xiao

TL;DR
NLiPsCalib introduces an efficient, physics-consistent calibration method for curved visuotactile sensors that simplifies the process and improves 3D reconstruction accuracy, making tactile sensing more accessible.
Contribution
The paper presents NLiPsCalib, a novel calibration framework using controllable light sources and Near-Light Photometric Stereo for high-fidelity 3D reconstruction of curved sensors, requiring minimal calibration data.
Findings
Enables accurate 3D reconstruction across various curved sensors.
Simplifies calibration to a few contacts with everyday objects.
Reduces cost and complexity compared to existing methods.
Abstract
Recent advances in visuotactile sensors increasingly employ biomimetic curved surfaces to enhance sensorimotor capabilities. Although such curved visuotactile sensors enable more conformal object contact, their perceptual quality is often degraded by non-uniform illumination, which reduces reconstruction accuracy and typically necessitates calibration. Existing calibration methods commonly rely on customized indenters and specialized devices to collect large-scale photometric data, but these processes are expensive and labor-intensive. To overcome these calibration challenges, we present NLiPsCalib, a physics-consistent and efficient calibration framework for curved visuotactile sensors. NLiPsCalib integrates controllable near-field light sources and leverages Near-Light Photometric Stereo (NLiPs) to estimate contact geometry, simplifying calibration to just a few simple contacts with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Sensor and Energy Harvesting Materials · Interactive and Immersive Displays · Tactile and Sensory Interactions
