Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists
Jiaqi Liu, Zhizhong Han

TL;DR
This paper introduces training strategies that shorten Gaussian lists in 3D Gaussian splatting, significantly improving learning efficiency while maintaining high rendering quality.
Contribution
It proposes novel Gaussian shrinking and entropy-based sharpening techniques, along with a resolution scheduler, to accelerate 3D Gaussian learning.
Findings
Faster training with shorter Gaussian lists.
Maintains comparable rendering quality to state-of-the-art.
Demonstrates efficiency gains on benchmark datasets.
Abstract
3D Gaussian splatting (3DGS) has become a vital tool for learning a radiance field from multiple posed images. Although 3DGS shows great advantages over NeRF in terms of rendering quality and efficiency, it remains a research challenge to further improve the efficiency of learning 3D Gaussians. To overcome this challenge, we propose novel training strategies and losses to shorten each Gaussian list used to render a pixel, which speeds up the splatting by involving fewer Gaussians along a ray. Specifically, we shrink the size of each Gaussian by resetting their scales regularly, encouraging smaller Gaussians to cover fewer nearby pixels, which shortens the Gaussian lists of pixels. Additionally, we introduce an entropy constraint on the alpha blending procedure to sharpen the weight distribution of Gaussians along each ray, which drives dominant weights larger while making minor weights…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · 3D Shape Modeling and Analysis
