From Perception to Cognition: How Latency Affects Interaction Fluency and Social Presence in VR Conferencing
Jiarun Song, Ninghao Wan, FuZheng Yang, Weisi Lin

TL;DR
This study investigates how end-to-end latency in VR conferencing affects user perception of interaction fluency and social presence, providing insights to optimize immersive virtual communication systems.
Contribution
It offers a comparative analysis of latency effects on interaction and social cognition in VR versus traditional video conferencing, revealing underlying perceptual and cognitive mechanisms.
Findings
Latency reduces perceived interaction fluency and social presence.
Interaction fluency correlates with social presence under different latency conditions.
Insights help optimize VR conferencing systems for better user experience.
Abstract
Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably introduces end-to-end (E2E) latency, which can significantly impact user experience. To clarify the impact of latency, we conducted subjective experiments to analyze how it influences interaction fluency from the perspective of quality perception and social presence from the perspective of social cognition, comparing VR conferencing with traditional video conferencing (VC). Specifically, interaction fluency emphasizes user perception of interaction pace and responsiveness and is assessed using Absolute Category Rating (ACR) method. In contrast, social presence focuses on the cognitive understanding of interaction, specifically whether individuals can…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Social Robot Interaction and HRI · Action Observation and Synchronization
