Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics
Chenhui Zuo, Jinhao Xu, Michael Qian Vergnolle, Yanan Sui

TL;DR
This paper introduces a scalable simulation framework using a musculoskeletal model and reinforcement learning to analyze and optimize human-robot interactions, providing internal biomechanical insights for better design.
Contribution
It presents a novel simulation-based approach that combines a full-body musculoskeletal model with reinforcement learning to evaluate and optimize physical human-robot interactions.
Findings
Improved joint alignment in exoskeletons
Reduced contact forces in simulations
Enhanced design exploration capabilities
Abstract
Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human biomechanics and motor responses. Traditional experiments rely on indirect metrics without measuring human internal states, such as muscle forces or joint loads. To address this issue, we develop a scalable simulation-based framework for the quantitative analysis of physical human-robot interaction. At its core is a full-body musculoskeletal model serving as a predictive surrogate for the human dynamical system. Driven by a reinforcement learning controller, it generates adaptive, physiologically grounded motor behaviors. We employ a sequential training pipeline where the pre-trained human motion control policy acts as a consistent evaluator, making…
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Taxonomy
TopicsProsthetics and Rehabilitation Robotics · Motor Control and Adaptation · Robotic Locomotion and Control
