SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
Jingxing Li, Yongjae Leeand, Deliang Fan

TL;DR
SkipGS introduces a view-adaptive backward skipping mechanism to significantly reduce training time in 3D Gaussian Splatting without sacrificing quality, by avoiding redundant gradient computations during post-densification.
Contribution
It proposes a novel view-adaptive backward gating method that selectively skips backpropagation in 3DGS training, enhancing efficiency without altering core components.
Findings
Reduces end-to-end training time by 23.1%.
Achieves a 42.0% reduction in post-densification time.
Maintains comparable reconstruction quality.
Abstract
3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians, yet its training remains expensive, with the backward pass dominating runtime in the post-densification refinement phase. We observe substantial update redundancy in this phase: many sampled views have near-plateaued losses and provide diminishing gradient benefits, but standard training still runs full backpropagation. We propose SkipGS with a novel view-adaptive backward gating mechanism for efficient post-densification training. SkipGS always performs the forward pass to update per-view loss statistics, and selectively skips backward passes when the sampled view's loss is consistent with its recent per-view baseline, while enforcing a minimum backward budget for stable optimization. On Mip-NeRF 360, compared to 3DGS, SkipGS reduces end-to-end training time by 23.1%,…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Neural Network Applications · Computer Graphics and Visualization Techniques
