ImprovedGS+: A High-Performance C++/CUDA Re-Implementation Strategy for 3D Gaussian Splatting
Jordi Mu\~noz Vicente

TL;DR
ImprovedGS+ is a high-performance C++/CUDA implementation of 3D Gaussian Splatting that significantly reduces training time and complexity while enhancing reconstruction quality, enabling faster and more efficient scene modeling.
Contribution
We introduce ImprovedGS+, a hardware-optimized C++/CUDA re-implementation of 3D Gaussian Splatting that improves speed and quality over prior methods within LichtFeld-Studio.
Findings
26.8% reduction in training time
13.3% fewer Gaussians used
1.28 dB PSNR increase
Abstract
Recent advancements in 3D Gaussian Splatting (3DGS) have shifted the focus toward balancing reconstruction fidelity with computational efficiency. In this work, we propose ImprovedGS+, a high-performance, low-level reinvention of the ImprovedGS strategy, implemented natively within the LichtFeld-Studio framework. By transitioning from high-level Python logic to hardware-optimized C++/CUDA kernels, we achieve a significant reduction in host-device synchronization and training latency. Our implementation introduces a Long-Axis-Split (LAS) CUDA kernel, custom Laplacian-based importance kernels with Non-Maximum Suppression (NMS) for edge scores, and an adaptive Exponential Scale Scheduler. Experimental results on the Mip-NeRF360 dataset demonstrate that ImprovedGS+ establishes a new Pareto-optimal front for scene reconstruction. Our 1M-budget variant outperforms the state-of-the-art MCMC…
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Taxonomy
TopicsAdvanced Optical Sensing Technologies · Image Enhancement Techniques · Advanced Neural Network Applications
