TUMSphere: Turning a University Curriculum into Playable VR Challenges
Santiago Berrezueta-Guzman, Nadia Damianova, Andrei Koshelev, Ivan Parmacli, Stefan Wagner

TL;DR
TUMSphere is an innovative VR platform that transforms university STEM curricula into interactive mini-games, enhancing engagement and learning through immersive challenges that mirror real coursework.
Contribution
This paper introduces TUMSphere, a novel VR application that maps university STEM courses into interactive mini-games, demonstrating improved engagement and significant knowledge gains.
Findings
Significant knowledge improvement (p < 0.001, r = 0.86)
Good usability score (SUS M = 76.4)
High user engagement (M = 4.21/5)
Abstract
Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic thinking and formal reasoning, are inherently abstract. This paper presents TUMSphere, a serious virtual reality (VR) application built as an interactive digital twin of the TUM Bildungscampus Heilbronn, in which six curriculum-mapped mini-games translate foundational Information Engineering topics into hands-on VR challenges. The mini-games, covering introductory programming, hardware debugging, code completion, graph traversal, shortest-path optimization, and relational database querying, follow a graduated difficulty progression that mirrors the real semesters' structure of the degree. We describe the pedagogical rationale, the VR interaction mechanics, and nine cross-cutting design considerations that…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Educational Games and Gamification · Teaching and Learning Programming
