Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction
Zhe Yang, Guoqiang Zhao, Sheng Wu, Kai Luo, Kailun Yang

TL;DR
Spherical-GOF introduces a geometry-aware panoramic Gaussian rendering framework that improves 3D scene reconstruction from omnidirectional images by directly operating on the sphere, enhancing geometric consistency and robustness.
Contribution
It presents a novel spherical Gaussian rendering method that performs ray sampling directly on the sphere, overcoming distortions of traditional projection-based approaches.
Findings
Reduces depth reprojection error by 57%.
Improves cycle inlier ratio by 21%.
Demonstrates robustness to global panorama rotations.
Abstract
Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for perspective projections and naive adaptations often introduce distortion and geometric inconsistencies. We present Spherical-GOF, an omnidirectional Gaussian rendering framework built upon Gaussian Opacity Fields (GOF). Unlike projection-based rasterization, Spherical-GOF performs GOF ray sampling directly on the unit sphere in spherical ray space, enabling consistent ray-Gaussian interactions for panoramic rendering. To make the spherical ray casting efficient and robust, we derive a conservative spherical bounding rule for fast ray-Gaussian culling and introduce a spherical filtering scheme that adapts Gaussian footprints to distortion-varying…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · Computer Graphics and Visualization Techniques
