Task Breakpoint Generation using Origin-Centric Graph in Virtual Reality Recordings for Adaptive Playback
Selin Choi, Dooyoung Kim, Taewook Ha, Seonji Kim, and Woontack Woo

TL;DR
This paper introduces an Origin-Centric Graph-based method for automatically segmenting goal-oriented VR activity recordings into task units, enabling adaptive playback and improving upon manual or 2D video-based segmentation approaches.
Contribution
It presents a novel automatic task segmentation technique using OCG and STSG for VR recordings, addressing limitations of existing manual and 2D methods.
Findings
High agreement between algorithm and user-perceived breakpoints
Accurate detection of task boundaries in VR scenarios
Supports adaptive VR playback based on task segmentation
Abstract
We propose a method for generating task breakpoints based on an Origin-Centric Graph (OCG) to segment goal-oriented activity recordings into task units for adaptive playback in Virtual Reality (VR) environments. With the development of Augmented Reality (AR)/VR head-mounted displays (HMDs), research on adaptive tutorials and authoring tools has become active, but existing task segmentation methods mainly rely on manual annotation or are restricted to 2D video which limits their applicability to 3D VR contexts. In our approach, assembly scenarios with clearly defined task boundaries are recorded using a structured spatio-temporal scene graph (STSG), and the OCG is employed to track changes in the central object and the formation of new groups, thereby generating task breakpoints automatically. A user study collected user-perceived task breakpoints to establish ground truth (GT), and…
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Taxonomy
TopicsSocial Robot Interaction and HRI · Human Pose and Action Recognition · Virtual Reality Applications and Impacts
