Pre-Clinical Latency Characterization of VRxBioRelax: A Real-Time EMG Biofeedback System for Muscle Relaxation in Virtual Reality
Melanie Baumgartner, Raphael Weibel, Tobias Hoesli, Aydin Javadov, Rayna Ney, Helen Schwerdt, Florian von Wangenheim, Joseph Ollier

TL;DR
This paper presents VRxBioRelax, a low-latency VR biofeedback system using sEMG data for muscle relaxation, demonstrating latency below perceptual thresholds suitable for immersive relaxation and rehabilitation applications.
Contribution
The study introduces VRxBioRelax, a novel real-time VR biofeedback system with validated low latency suitable for clinical and interoceptive training.
Findings
Average end-to-end latency of 25.34 ms, below perceptual thresholds.
99.3% of frames received within 50 ms, ensuring smooth feedback.
Latency significantly lower than clinical and VR comfort benchmarks.
Abstract
Chronic tension in the upper trapezius (UT), often caused by poor ergonomics, prolonged posture, or psychological stress, contributes to musculoskeletal discomfort, headaches, and impaired interoceptive awareness. Although surface electromyography (sEMG) biofeedback can promote UT relaxation, traditional systems using conventional displays often fail to sustain engagement. Virtual reality (VR) offers a more immersive alternative, provided that latency remains below perceptual thresholds. We introduce VRxBioRelax, a closed-loop VR biofeedback system that streams sEMG data from Delsys Trigno Avanti sensors via MQTT to a Unity scene. Muscle activation drives a dynamic dawn-to-dusk landscape synchronized with a progressive muscle relaxation protocol. To validate system responsiveness, 87,716 EMG samples from the NinaPro DB2 dataset were replayed at 75 Hz. Timestamps at four key…
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Taxonomy
TopicsMuscle activation and electromyography studies · Transcranial Magnetic Stimulation Studies · Virtual Reality Applications and Impacts
