A Multi-Layer Sim-to-Real Framework for Gaze-Driven Assistive Neck Exoskeletons
Colin Rubow, Eric Brewer, Ian Bales, Haohan Zhang, and Daniel S. Brown

TL;DR
This paper presents a multi-layer sim-to-real framework using VR data to develop personalized gaze-driven control models for assistive neck exoskeletons, demonstrating effective transfer from simulation to real-world application.
Contribution
It introduces a novel multi-layer controller selection framework and gaze-driven models trained in VR for personalized assistive neck exoskeleton control.
Findings
Two novel gaze-driven models achieved strong real-world performance.
Controller effectiveness varies across individuals, emphasizing personalization.
VR-based evaluation accelerates development of assistive robotic control.
Abstract
Dropped head syndrome, caused by neck muscle weakness from neurological diseases, severely impairs an individual's ability to support and move their head, causing pain and making everyday tasks challenging. Our long-term goal is to develop an assistive powered neck exoskeleton that restores natural movement. However, predicting a user's intended head movement remains a key challenge. We leverage virtual reality (VR) to collect coupled eye and head movement data from healthy individuals to train models capable of predicting head movement based solely on eye gaze. We also propose a novel multi-layer controller selection framework, where head control strategies are evaluated across decreasing levels of abstraction -- from simulation and VR to a physical neck exoskeleton. This pipeline effectively rejects poor-performing controllers early, identifying two novel gaze-driven models that…
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Taxonomy
TopicsParkinson's Disease and Spinal Disorders · Gaze Tracking and Assistive Technology · Prosthetics and Rehabilitation Robotics
