Physical Simulator In-the-Loop Video Generation
Lin Geng Foo, Mark He Huang, Alexandros Lattas, Stylianos Moschoglou, Thabo Beeler, Christian Theobalt

TL;DR
This paper introduces PSIVG, a framework that integrates physical simulation into diffusion-based video generation to produce more physically plausible and coherent videos, addressing limitations of current methods.
Contribution
The paper presents a novel framework combining physical simulation with diffusion models and introduces TTCO for texture consistency, improving physical realism in generated videos.
Findings
Videos exhibit improved physical plausibility and coherence.
Enhanced adherence to real-world physics without sacrificing visual quality.
Framework maintains diversity in generated videos.
Abstract
Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Human Motion and Animation · Computer Graphics and Visualization Techniques
