Temporal Network Creation Games: The Impact of Flexible Labels
Hans Gawendowicz, Nicolas Klodt, Aleksandrs Morgensterns, George Skretas

TL;DR
This paper extends temporal network creation models by allowing agents to purchase edges and choose their appearance times, analyzing equilibrium existence and efficiency bounds in various reachability and cost settings.
Contribution
It introduces a flexible temporal network creation game model where agents control edge timing, providing new theoretical results on equilibria and efficiency bounds.
Findings
Existence of Nash equilibria in the extended model
Bounds on Price of Anarchy and Price of Stability
Analysis across multiple reachability and cost function settings
Abstract
A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by \cite{bilo_temporal_2023}, incorporating temporal graphs to better represent real-world networks. In this model, there is a given host graph with agents (represented by nodes) and time labels on the edges. Each agent can establish connections by purchasing edges. This makes the edges present at the time steps given by the time labels of the host graph. The goal of each agent is to reach as many other agents as possible while minimizing the number of edges bought. However, this model makes the simplifying assumption that each edge comes with predetermined time steps. We address this deficiency by extending the model of Bilo et al. \cite{bilo_temporal_2023}…
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Taxonomy
TopicsGame Theory and Applications · Opportunistic and Delay-Tolerant Networks · Complex Network Analysis Techniques
