Moving Through Clutter: Scaling Data Collection and Benchmarking for 3D Scene-Aware Humanoid Locomotion via Virtual Reality
Beichen Wang, Yuanjie Lu, Linji Wang, Liuchuan Yu, Xuesu Xiao

TL;DR
This paper introduces Moving Through Clutter, a VR-based framework for collecting and benchmarking humanoid locomotion data in complex, cluttered 3D environments, addressing a gap in scene-aware robot navigation research.
Contribution
It presents a novel VR system for data collection in cluttered scenes, a new dataset of human trajectories, and benchmarks for evaluating scene-aware humanoid locomotion performance.
Findings
Compiled 348 trajectories in 145 diverse scenes
Established benchmarks for stability and collision safety
Enabled analysis of geometry-induced locomotion adaptation
Abstract
Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contrast, real-world environments such as homes, offices, and public spaces, are densely cluttered, three-dimensional, and geometrically constrained, requiring scene-aware whole-body coordination, precise balance control, and reasoning over spatial constraints imposed by furniture and household objects. However, humanoid locomotion in cluttered 3D environments remains underexplored, and no public dataset systematically couples full-body human locomotion with the scene geometry that shapes it. To address this gap, we present Moving Through Clutter (MTC), an opensource Virtual Reality (VR) based data collection and evaluation framework for scene-aware humanoid locomotion in…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Robotic Locomotion and Control · Social Robot Interaction and HRI
