Task-Level Decisions to Gait Level Control: A Hierarchical Policy Approach for Quadruped Navigation
Sijia Li, Haoyu Wang, Shenghai Yuan, Yizhuo Yang, Thien-Minh Nguyen

TL;DR
This paper introduces a hierarchical control architecture for quadruped navigation that improves robustness and transferability by separating high-level decision-making from low-level gait control, enabling better adaptation and fault diagnosis.
Contribution
The paper proposes a novel hierarchical policy architecture with explicit interfaces for gait control and decision-making, enhancing robustness and adaptability in quadruped navigation.
Findings
Higher task success rates on mixed terrains
Improved robustness in out-of-distribution tests
Explicit interfaces facilitate tuning and diagnosis
Abstract
Real-world quadruped navigation is constrained by a scale mismatch between high-level navigation decisions and low-level gait execution, as well as by instabilities under out-of-distribution environmental changes. Such variations challenge sim-to-real transfer and can trigger falls when policies lack explicit interfaces for adaptation. In this paper, we present a hierarchical policy architecture for quadrupedal navigation, termed Task-level Decision to Gait Control (TDGC). A low-level policy, trained with reinforcement learning in simulation, delivers gait-conditioned locomotion and maps task requirements to a compact set of controllable behavior parameters, enabling robust mode generation and smooth switching. A high-level policy makes task-centric decisions from sparse semantic or geometric terrain cues and translates them into low-level targets, forming a traceable decision pipeline…
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Taxonomy
TopicsRobotic Locomotion and Control · Robotics and Sensor-Based Localization · Reinforcement Learning in Robotics
