OWL: A Novel Approach to Machine Perception During Motion
Daniel Raviv, Juan D. Yepes

TL;DR
This paper introduces OWL, a novel visual perception function that derives 3D scene understanding from motion cues alone, enabling real-time, scaled 3D mapping without prior environment knowledge.
Contribution
OWL provides a unified, analytical approach to 3D perception during motion, using minimal pixel-based computations and no prior environment or camera information.
Findings
Achieves geometric constancy of 3D objects over time
Enables scaled 3D scene reconstruction from visual cues alone
Operates with minimal computational complexity
Abstract
We introduce a perception-related function, OWL, designed to address the complex challenges of 3D perception during motion. It derives its values directly from two fundamental visual motion cues, with one set of cue values per point per time instant. During motion, two visual motion cues relative to a fixation point emerge: 1) perceived local visual looming of points near the fixation point, and 2) perceived rotation of the rigid object relative to the fixation point. It also expresses the relation between two well-known physical quantities, the relative instantaneous directional range and directional translation in 3D between the camera and any visible 3D point, without explicitly requiring their measurement or prior knowledge of their individual values. OWL offers a unified, analytical time-based approach that enhances and simplifies key perception capabilities, including scaled 3D…
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Taxonomy
TopicsVisual perception and processing mechanisms · Face Recognition and Perception · Action Observation and Synchronization
