TL;DR
cuRoboV2 introduces a unified, GPU-accelerated framework for high-DoF robot motion generation that combines smooth trajectory optimization, dense perception, and scalable whole-body computation, significantly improving safety, feasibility, and speed.
Contribution
It presents a novel integrated system with GPU-native perception and computation, enabling high-DoF robots to generate safe, feasible, and reactive motions efficiently.
Findings
Achieves 99.7% success on payload tasks, outperforming baselines.
Provides dense signed distance fields 10x faster and with 8x less memory.
Extends GPU-native methods to high-DoF humanoids, enabling collision-free IK.
Abstract
Effective robot autonomy requires motion generation that is safe, feasible, and reactive. Current methods are fragmented: fast planners output physically unexecutable trajectories, reactive controllers struggle with high-fidelity perception, and existing solvers fail on high-DoF systems. We present cuRoboV2, a unified framework with three key innovations: (1) B-spline trajectory optimization that enforces smoothness and torque limits; (2) a GPU-native TSDF/ESDF perception pipeline that generates dense signed distance fields covering the full workspace, unlike existing methods that only provide distances within sparsely allocated blocks, up to 10x faster and in 8x less memory than the state-of-the-art at manipulation scale, with up to 99% collision recall; and (3) scalable GPU-native whole-body computation, namely topology-aware kinematics, differentiable inverse dynamics, and map-reduce…
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