Ailed: A Psyche-Driven Chess Engine with Dynamic Emotional Modulation
Diego Armando Resendez Prado

TL;DR
This paper introduces a novel chess engine that incorporates dynamic emotional modulation inspired by human psychology, producing more human-like variability in gameplay by adjusting move probabilities based on a psyche parameter.
Contribution
It proposes a new personality and psyche decomposition framework that modulates chess engine behavior dynamically without altering the underlying move generation system.
Findings
Behavioral variability correlates with the psyche parameter.
Overconfidence increases move agreement with standard engines.
Stress reduces the engine's competitive performance.
Abstract
Chess engines passed human strength years ago, but they still don't play like humans. A grandmaster under clock pressure blunders in ways a club player on a hot streak never would. Conventional engines capture none of this. This paper proposes a personality x psyche decomposition to produce behavioral variability in chess play, drawing on patterns observed in human games. Personality is static -- a preset that pins down the engine's character. Psyche is dynamic -- a bounded scalar \psi_t \in [-100, +100], recomputed from five positional factors after every move. These two components feed into an audio-inspired signal chain (noise gate, compressor/expander, five-band equalizer, saturation limiter) that reshapes move probability distributions on the fly. The chain doesn't care what engine sits behind it: any system that outputs move probabilities will do. It needs no search and carries…
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Taxonomy
TopicsArtificial Intelligence in Games · Cognitive Science and Education Research · Neuroscience and Music Perception
