AttentiveLearn: Personalized Post-Lecture Support for Gaze-Aware Immersive Learning
Shi Liu, Martin Feick, Linus Bierhoff, Alexander Maedche

TL;DR
AttentiveLearn is a system that uses eye-tracking in VR lectures to create personalized quizzes, aiming to enhance motivation and engagement in immersive learning environments through post-lecture support.
Contribution
This paper introduces AttentiveLearn, a novel ecosystem that generates personalized quizzes based on attention data, addressing the gap in post-lecture support for immersive VR learning.
Findings
Improved reported motivation and engagement among learners.
Anecdotal evidence of increased attention over time.
No conclusive evidence of learning gains.
Abstract
Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture support for immersive learning, little research has been conducted to provide post-lecture support, despite being critical for sustained motivation, engagement, and learning outcomes. To address this, we present AttentiveLearn, a learning ecosystem that generates personalized quizzes on a mobile learning assistant based on learners' attention distribution inferred using eye-tracking in VR lectures. We evaluated the system in a four-week field study with 36 university students attending lectures on Bayesian data analysis. AttentiveLearn improved learners' reported motivation and engagement, without conclusive evidence of learning gains. Meanwhile,…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Visual and Cognitive Learning Processes · Gaze Tracking and Assistive Technology
