MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
Nanjie Yao, Gangjian Zhang, Wenhao Shen, Jian Shu, Yu Feng, and Hao Wang

TL;DR
MultiGO++ introduces a geometry-texture collaborative framework for monocular 3D clothed human reconstruction, significantly improving texture quality and geometry accuracy from a single image by leveraging multi-source data and region-aware features.
Contribution
It proposes a novel systematic collaboration approach combining multi-source texture synthesis, region-aware shape extraction, and a dual U-Net for high-fidelity 3D human mesh reconstruction.
Findings
Outperforms state-of-the-art methods on benchmark datasets.
Constructed over 15,000 textured 3D human scans for training.
Effective in in-the-wild scenarios with diverse inputs.
Abstract
Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Robot Manipulation and Learning
