Roomify: Spatially-Grounded Style Transformation for Immersive Virtual Environments
Xueyang Wang, Qinxuan Cen, Weitao Bi, Yunxiang Ma, Xin Yi, Robert Xiao, Xinyi Fu, Hewu Li

TL;DR
Roomify is a system that transforms physical rooms into themed virtual environments, preserving spatial and functional features while enabling stylistic changes, thus enhancing immersion and spatial awareness in VR.
Contribution
The paper introduces a novel spatially-grounded transformation pipeline combining scene understanding, spatial reasoning, and style generation for personalized VR environments.
Findings
63% increase in presence over passthrough VR
26% increase in presence over fully virtual environments
High user-rated scene quality and creativity support
Abstract
We present Roomify, a spatially-grounded transformation system that generates themed virtual environments anchored to users' physical rooms while maintaining spatial structure and functional semantics. Current VR approaches face a fundamental trade-off: full immersion sacrifices spatial awareness, while passthrough solutions break presence. Roomify addresses this through spatially-grounded transformation - treating physical spaces as "spatial containers" that preserve key functional and geometric properties of furniture while enabling radical stylistic changes. Our pipeline combines in-situ 3D scene understanding, AI-driven spatial reasoning, and style-aware generation to create personalized virtual environments grounded in physical reality. We introduce a cross-reality authoring tool enabling fine-grained user control through MR editing and VR preview workflows. Two user studies…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsInteractive and Immersive Displays · 3D Shape Modeling and Analysis · Innovative Human-Technology Interaction
