Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object
Chanmi Lee, Minsung Yoon, Woojae Kim, Sebin Lee, Sung-eui Yoon

TL;DR
This paper introduces a viewpoint-consistent 3D adversarial texture method for testing visuomotor policies, revealing vulnerabilities under dynamic viewpoints and demonstrating effectiveness across environments and in real-world scenarios.
Contribution
It proposes a novel differentiable rendering-based adversarial texture optimization for 3D objects, addressing viewpoint variations and enhancing attack transferability.
Findings
Effective under various environmental conditions
Demonstrates black-box transferability
Applicable in real-world robotic scenarios
Abstract
Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is relatively consistent; however, their efficacy often diminishes under dynamic viewpoints from moving cameras, such as wrist-mounted setups, due to perspective distortions. To proactively investigate potential vulnerabilities beyond 2D patches, this work proposes a viewpoint-consistent adversarial texture optimization method for 3D objects through differentiable rendering. As optimization strategies, we employ Expectation over Transformation (EOT) with a Coarse-to-Fine (C2F) curriculum, exploiting distance-dependent frequency characteristics to induce textures effective across varying camera-object distances. We further integrate saliency-guided…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Generative Adversarial Networks and Image Synthesis · Physical Unclonable Functions (PUFs) and Hardware Security
