Navigating in Uncertain Environments with Heterogeneous Visibility
Jongann Lee, Melkior Ornik

TL;DR
This paper introduces a heuristic algorithm for navigation in uncertain environments with heterogeneous visibility, balancing traversal cost and information gain, and demonstrating improved efficiency over existing methods.
Contribution
It presents a novel heuristic that optimally balances detours for observation against traversal costs in environments with varying visibility levels.
Findings
Lower mean traversal cost compared to baseline methods.
Exponential reduction in computational overhead.
Effective adaptation to real-world topographical data.
Abstract
Navigating an environment with uncertain connectivity requires a strategic balance between minimizing the cost of traversal and seeking information to resolve map ambiguities. Unlike previous approaches that rely on local sensing, we utilize a framework where nodes possess varying visibility levels, allowing for observation of distant edges from certain vantage points. We propose a novel heuristic algorithm that balances the cost of detouring to high-visibility locations against the gain in information by optimizing the sum of a custom observation reward and the cost of traversal. We introduce a technique to sample the shortest path on numerous realizations of the environment, which we use to define an edge's utility for observation and to quickly estimate the path with the highest reward. Our approach can be easily adapted to a variety of scenarios by tuning a single hyperparameter…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Computational Geometry and Mesh Generation · Mobile Crowdsensing and Crowdsourcing
