Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes
Chairi Kiourt, Vassilis Evangelidis, Dimitris Grigoropoulos

TL;DR
This paper introduces a multi-agent simulation framework for modeling archaeological mobility in uneven terrains, integrating realistic terrain data, diverse agent types, and adaptive navigation to better understand past human movement and transport strategies.
Contribution
It presents a novel hybrid navigation approach combining global path planning with local adaptation using reinforcement learning, tailored for archaeological landscape simulations.
Findings
Terrain morphology significantly influences agent movement outcomes.
Heterogeneous agents exhibit different mobility patterns based on their characteristics.
The hybrid navigation strategy improves simulation efficiency and realism.
Abstract
Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent…
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Taxonomy
TopicsArchaeological Research and Protection · Evacuation and Crowd Dynamics · Robotic Path Planning Algorithms
