Deep Sketch-Based 3D Modeling: A Survey
Alberto Tono, Jiajun Wu, Gordon Wetzstein, Iro Armeni, Hariharan Subramonyam, James Landay, Martin Fischer

TL;DR
This survey reviews recent advances in Deep Sketch-Based 3D Modeling, emphasizing data-driven methods that improve sketch abstraction, usability, and user-centered design within the novel MORPHEUS framework.
Contribution
It introduces the MORPHEUS design space for categorizing DS-3DM methods and highlights future research opportunities in controllability and rich output generation.
Findings
MORPHEUS categorizes 3D modeling outputs and inputs effectively.
Identifies limitations in current DS-3DM approaches.
Suggests interdisciplinary research directions for improved user control.
Abstract
In the past decade, advances in artificial intelligence have revolutionized sketch-based 3D modeling, leading to a new paradigm known as Deep Sketch-Based 3D Modeling (DS-3DM). DS-3DM offers data-driven methods that address the long-standing challenges of sketch abstraction and ambiguity. DS-3DM keeps humans at the center of the creative process by enhancing the flexibility, usability, faithfulness, and adaptability of sketch-based 3D modeling interfaces. This paper contributes a comprehensive survey of the latest DS-3DM within a novel design space: MORPHEUS. Built upon the Input-Model-Output (IMO) framework, MORPHEUS categorizes Models outputting Options of 3D Representations and Parts, derived from Human inputs (varying in quantity and modality), and Evaluated across diverse User-views and Styles. Throughout MORPHEUS we highlight limitations and identify opportunities for…
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Taxonomy
TopicsInteractive and Immersive Displays · 3D Shape Modeling and Analysis · Human Motion and Animation
