Generalized non-exponential Gaussian splatting
S\'ebastien Speierer, Adrian Jarabo

TL;DR
This paper extends 3D Gaussian splatting to non-exponential radiative transfer models, enabling faster rendering with similar quality by reducing overdraws in complex scenes.
Contribution
It introduces non-exponential variants of 3DGS using quadratic transmittance, broadening the model's applicability and improving rendering efficiency.
Findings
Achieves up to 4x speed-up in complex scenes
Maintains similar rendering quality to original 3DGS
Reduces overdraws significantly
Abstract
In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field rendering and reconstruction, given its flexibility and efficiency. At its core, it is based on alpha-blending sorted semitransparent primitives, which in the limit converges to the classic radiative transfer function with exponential transmittance. Inspired by recent research on non-exponential radiative transfer, we generalize the image formation model of 3DGS to non-exponential regimes. Based on this generalization, we use a quadratic transmittance to define sub-linear, linear, and super-linear versions of 3DGS, which exhibit faster-than-exponential decay. We demonstrate that these new non-exponential variants achieve similar quality than the original 3DGS but significantly reduce the number of overdraws,…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · Advanced Optical Imaging Technologies
