Deciding winning strategies in Yu-Gi-Oh! TCG is hard
Orazio Nicolosi, Federico Pisciotta, Lorenzo Bresolin

TL;DR
This paper proves that determining whether a given computable strategy is winning in Yu-Gi-Oh! is an undecidable problem, specifically $oldsymbol{ ext{Pi}}^1_1$-complete, extending results from other card games.
Contribution
It establishes the undecidability and $oldsymbol{ ext{Pi}}^1_1$-completeness of winning strategy problems in Yu-Gi-Oh!, a novel result for this popular trading card game.
Findings
The problem is undecidable and $oldsymbol{ ext{Pi}}^1_1$-complete.
Reductions involve legal decks according to official rules.
Extends previous results from Magic: The Gathering to Yu-Gi-Oh!
Abstract
Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami. We show that the problem of establishing whether, from a given game state, a given computable strategy is winning is undecidable. In particular, not only do we prove that the Halting Problem can be reduced to this problem, but also that this problem is actually -complete. We extend this last result to all strategies with a reduction on the set of countable well orders, a classic -complete set. For these reductions, we present two legal decks (according to the current Forbidden & Limited List of Yu-Gi-Oh! Trading Card Game) that can be used by the player who goes first to perform them.
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Taxonomy
TopicsArtificial Intelligence in Games · Computability, Logic, AI Algorithms · Complexity and Algorithms in Graphs
