R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild
Margherita Lea Corona, Wieland Morgenstern, Peter Eisert, Anna Hilsmann

TL;DR
R3GW introduces a relightable 3D Gaussian Splatting method for outdoor scenes in the wild, enabling photorealistic view synthesis under arbitrary lighting by modeling scene illumination explicitly.
Contribution
It presents a novel approach that separates scene components and models view-dependent lighting, allowing relighting of outdoor scenes captured in unconstrained conditions.
Findings
Achieves state-of-the-art relighting performance on NeRF-OSR dataset.
Improves rendering quality at sky-foreground boundaries.
Supports physically-based relighting in outdoor scenes.
Abstract
3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes, achieving outstanding rendering quality and fast training. However, the method does not explicitly model the scene illumination, making it unsuitable for relighting tasks. Furthermore, 3DGS struggles to reconstruct scenes captured in the wild by unconstrained photo collections featuring changing lighting conditions. In this paper, we present R3GW, a novel method that learns a relightable 3DGS representation of an outdoor scene captured in the wild. Our approach separates the scene into a relightable foreground and a non-reflective background (the sky), using two distinct sets of Gaussians. R3GW models view-dependent lighting effects in the foreground reflections by combining Physically Based Rendering with the 3DGS scene representation in a varying…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Image Enhancement Techniques
