Visual Bias in Simulated Users: The Impact of Luminance and Contrast on Reinforcement Learning-based Interaction
Hannah Selder, Charlotte Beylier, Nico Scherf, Arthur Fleig

TL;DR
This study systematically examines how luminance and contrast influence reinforcement learning-based simulated users in HCI tasks, revealing that visual artifacts significantly affect behavior and robustness, especially under static distractors.
Contribution
It is the first to analyze the impact of luminance and contrast on RL-trained simulated users, highlighting the importance of visual rendering choices in simulation validity.
Findings
Luminance critically affects performance with static distractors.
Motion cues improve robustness against luminance variations.
Extreme luminances like black can yield high performance but poor robustness.
Abstract
Reinforcement learning (RL) enables simulations of HCI tasks, yet their validity is questionable when performance is driven by visual rendering artifacts distinct from interaction design. We provide the first systematic analysis of how luminance and contrast affect behavior by training 247 \RV{simulated users using RL} on pointing and tracking tasks. We vary the luminance of task-relevant objects, distractors, and background under no distractor, static distractor, and moving distractor conditions, and evaluate task performance and robustness to unseen luminances. Results show luminance becomes critical with static distractors, substantially degrading performance and robustness, whereas motion cues mitigate this issue. Furthermore, robustness depends on preserving relational ordering between luminances rather than matching absolute values. Extreme luminances, especially black, often…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSocial Robot Interaction and HRI · Reinforcement Learning in Robotics · Innovative Human-Technology Interaction
