D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping
Haozhe Lou, Mingtong Zhang, Haoran Geng, Hanyang Zhou, Sicheng He, Zhiyuan Gao, Siheng Zhao, Jiageng Mao, Pieter Abbeel, Jitendra Malik, Daniel Seita, Yue Wang

TL;DR
This paper introduces a differentiable engine that uses visual observations and control signals to identify object mass and improve robotic grasping policies, effectively bridging the simulation-to-real gap.
Contribution
It presents a novel real-to-sim-to-real engine leveraging Gaussian Splat representations for mass identification and policy learning from limited data.
Findings
Accurately identifies object mass across various geometries.
Enhances grasping policy performance with optimized mass parameters.
Reduces sim-to-real transfer gap effectively.
Abstract
Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially in physical parameter identification. In this work, we introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine, enabling object mass identification from real-world visual observations and robot control signals, while enabling grasping policy learning simultaneously. Through optimizing the mass of the manipulated object, our method automatically builds high-fidelity and physically plausible digital twins. Additionally, we propose a novel approach to train force-aware grasping policies from limited data by transferring feasible human demonstrations into simulated robot demonstrations.…
Peer Reviews
Decision·ICLR 2026 Poster
1. The paper demonstrates a technically competent system that merges 3DGS and differentiable physics for vision-based grasping. Authors have performed real-world experiments validating some of their claims.
**1. Pipeline composition rather than a learning contribution.** The full system is essentially a sequential pipeline: (1) Gaussian Splatting for 3D reconstruction with VLMs, (2) System identification to calibrate physical parameters, and (3) a procedural grasping policy that uses hand-designed grasp position and orientation heuristics. There is no novel algorithmic contribution or learning formulation that connects these modules beyond standard differentiable chaining. **2. Hand-designed gras
- The paper is clearly written and presents a coherent overall system. - The proposed framework is conceptually appealing, and incorporating mass identification for robot policy learning is a novel and promising idea. - The experimental results demonstrate accurate mass estimation and consistent grasping improvement with mass-aware policies.
- **The evaluation of Real2Sim quality is lacking.** The paper presents no analysis or evaluation of either appearance or geometry (mesh) of the generated digital scenes—offering neither quantitative metrics nor qualitative discussion. As a result, the claimed Real2Sim objective remains unsupported and unvalidated, which weakens the overall completeness and credibility of the contribution. - **The validation of the “force-aware policy” is insufficient.** To validate the effectiveness of t
1. The topic of end-to-end object mass identification is valuable and the solution using differentiable simulation is novel. 2. Based on the mass estimation, the proposed system achieves satisfactory performances on the object grasping, reducing the gap between simulator and real-world environment. 3. The proposed approach outperforms strong baselines in object grasping, especially for the challenging object grasping. 4. The paper is well-written and the ablation studies are comprehensive.
1. There should more details in the section of parameter identification from robot-object interactions. For instance, the rationale behind the trajectory discrepancy minimization for the object mass identification should be included. What’s the effects of the semi-implicit Euler modeling. Is there any ablation study for this learning objective?
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Taxonomy
TopicsRobot Manipulation and Learning · Motor Control and Adaptation · Muscle activation and electromyography studies
