Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives
Haoran Wang, Guoxi Huang, Fan Zhang, David Bull, and Nantheera Anantrasirichai

TL;DR
This paper introduces an adaptive pruning strategy and a novel Difference-of-Gaussians primitive for 3D Gaussian Splatting, significantly reducing model size while maintaining or improving rendering quality.
Contribution
It presents a reconstruction-aware pruning method and a new primitive type that enhance compactness and expressiveness of 3D Gaussian Splatting models.
Findings
Achieves up to 90% reduction in Gaussian primitives
Maintains or improves visual quality compared to state-of-the-art
Enhances model efficiency and scalability for large scenes
Abstract
Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high fidelity, leading to redundant representations and high resource consumption, thereby limiting its scalability for complex or large-scale scenes. Consequently, effective pruning strategies and more expressive primitives that can reduce redundancy while preserving visual quality are crucial for practical deployment. We propose an efficient, integrated reconstruction-aware pruning strategy that adaptively determines pruning timing and refining intervals based on reconstruction quality, thus reducing model size while enhancing rendering quality. Moreover, we introduce a 3D Difference-of-Gaussians primitive that jointly models both positive and negative…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
