Feelings, Not Feel: Affective Audio-Visual Pseudo-Haptics in Hand-Tracked XR
Kristian Paolo David, Tyrone Justin Sta Maria, Mikkel Dominic Gamboa, Jordan Aiko Deja

TL;DR
This study investigates how affective audio-visual pseudo-haptic cues on a virtual hand influence user feelings and perceptions in hand-tracked XR, revealing that such cues modulate emotional states rather than simulate tactile sensations.
Contribution
It demonstrates that pseudo-haptic cues in XR primarily serve as affective feedback rather than direct tactile substitutes, expanding understanding of multisensory integration in virtual environments.
Findings
Affective cues systematically shift user emotions
Participants rarely perceive sustained tactile sensations
Pseudo-haptics modulate arousal and valence in XR
Abstract
Hand-tracking enables controller-free XR interaction but does not have the tactile feedback controllers provide. Rather than treating this solely as a missing-sensation problem, we explore whether pseudo-haptic cues on an embodied virtual hand act as tactile or as affect substitutes that shape how interactions feel. We used a mixed reality prototype that keeps the contacted surface visually neutral, rendering cues on the hand with motion modulation for texture, color glow, and movement-coupled sound. In a within-subjects study (n=12), participants experienced 12 conditions (4 effects x 3 modalities: audio, visual, both) and reported subjective affect and cognitive demand. Participants rarely reported sustained tactile, thermal sensations, yet affect shifted systematically: rough-hot lowered valence increasing arousal, while smooth-cold produced calmer pleasant states. These findings…
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Taxonomy
TopicsTactile and Sensory Interactions · Virtual Reality Applications and Impacts · Multisensory perception and integration
