Approximately Solving Continuous-Time Mean Field Games with Finite State Spaces
Yannick Eich, Christian Fabian, Kai Cui, Heinz Koeppl

TL;DR
This paper develops computational methods for approximating Nash equilibria in continuous-time mean field games with finite state spaces, extending discrete-time algorithms to improve tractability.
Contribution
It introduces regularized equilibria for continuous-time MFGs and adapts fixed-point and fictitious play algorithms for these equilibria, filling a gap in computational approaches.
Findings
Regularized equilibria enable tractable computation.
Extended algorithms show effectiveness in numerical examples.
Approach bridges theory and practical computation for continuous-time MFGs.
Abstract
Mean field games (MFGs) offer a powerful framework for modeling large-scale multi-agent systems. This paper addresses MFGs formulated in continuous time with discrete state spaces, where agents' dynamics are governed by continuous-time Markov chains -- relevant to applications like population dynamics and queueing networks. While prior research has largely focused on theoretical aspects of continuous-time discrete-state MFGs, efficient computational methods for determining equilibria remain underdeveloped. Inspired by discrete-time approaches, we approximate the classical Nash equilibria by regularization methods, enabling more computationally tractable solution algorithms. Specifically, we define regularized equilibria for continuous-time MFGs and extend the classical fixed-point iteration and fictitious play algorithm to these equilibria. We validate the effectiveness and practicality…
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Taxonomy
TopicsAdvanced Queuing Theory Analysis · Distributed Control Multi-Agent Systems · Game Theory and Applications
